12/13/2023 0 Comments Horizon call of the mountain vr2![]() ![]() Did seeing the world you created through VR provide you with any fresh insights into how the characters who live there might feel living amongst massive machine predators?īM: Wow, that’s a great question. As the game opens, we’re gliding along a stream with machines everywhere, encouraging us to twist our heads and crane our necks. ![]() This advertisement has not loaded yet, but your article continues below. When you’re actually confronted with one of the machines and you’re doing it in first-person at scale in VR it feels like the machine is looming over you in a way that is just incredible. You could be hanging from a cliff and looking down and seeing the world from a totally different perspective than you ever could in Horizon Forbidden West. There was this amazing sense of verticality and scale that you get when you play. ![]() There’s something about the visual spectacle of the franchise, the contrast between beautiful nature and the awe-inspiring machines that we felt would be a natural fit for VR.Īnd we were thrilled when we got hold of the hardware and saw the potential. We felt like Horizon would fit really well into VR. ![]() Post Arcade: Did Sony come to you about doing a PS VR2 game or did you approach them?īen McCaw: It was an ambition we had. The pair were excited to discuss their work, ranging from what virtual reality helped teach them about a world they already thought they knew (the machines are really, really big) to whether they prefer using VR’s gesture controls or traditional thumb sticks for movement. Post Arcade had a chance to chat with two of the game’s key developers: Ben McCaw, studio narrative director at Guerrilla Games, and Alex Barnes, game director at Firesprite, a British studio brought in to help develop the franchise’s first foray into virtual reality. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |